Skip to main content

Posts

Showing posts from June, 2020

Curiosities From Another World

Curiosities From Another World is a unique story written by Ryan Bis and it tells the tale of a city descending in to chaos from the perspective of six different characters. Do they have what it takes to combat the emerging threat that jeopardises their home? Upon reading this story, I was very surprised with where it went and how events unfolded. To begin with, reading the individual stories was interesting and I preferred some over the others in terms of enjoyment. Some stories drew me in, others not as much and one or two were written in a way that left me wanting to explore it further, which is a credit to a good writer.  The artwork was good and especially when dealing with an original universe full of interesting looking locations and creatures, it maintained a great consistency throughout. It also had a great mixture of colours which blended in nicely.  I did enjoy the underlying themes the book addresses and how it's conveyed in a subtle manner as opposed t...

Behind the Story: Guy Fogel (Sonica)

Returning once more to discuss the superhero story, Sonica, I had the pleasure of catching up with creator Guy Fogel who explains in depth, what went in to the creation of the super heroine. Thought Process "The idea for Sonica originally came to me in 2013 – it was the second year I was running with Sherman's Pit through the local con scene, it was doing ok for a niche book but I realized I was never going to make comics into my primary work if I only do niche stuff. I decided early on that I won't focus on fanart or make something that's too derivative. I wanted to tailor an adventure specifically for Israeli fans, that's inspired by their favorite fandoms. but is still its own, local thing.  And then there was the Israeli Superhero Conundrum, that creators have been trying to crack since the 70s. A lot of indie titles tried to go the super-soldier approach – the IDF are everyone's local heroes, and we all feel connected to that narrative because ...

Murderhooves

Murderhooves is a brief one-shot story written by Sonya Kinsey. It tells the retrospective tale of a fantasy based war horse and contains very powerful dialogue that adds to the strength of the character. It's this dialogue that really shines through as believable within the confines of this fantasy world.  The artwork that accompanies it isn't the most high-definition or immensely detailed. However, what's presented is a stylistic and gritty representation that works perfectly for this brief story and it's a testament to that balance between good art, dialogue and story that keeps the reader immersed.  If you're looking for a marathon of storytelling reminiscent of bigger stories such as Watchmen or Lord of the Rings, then this isn't for you. However, if you can spend a bit of time to get a glimpse of a prologue related story, featuring a dynamic lead character that can throw realism in to a fantasy and almost parody based world then this is definit...

Behind the Story: Robert Getty & Madeline Salvage (Northstarr: Acquisition)

After reading Northstarr: Acquisition, I caught up with co-creators Robert Getty and Madeline Salvage to get an inside look at this sci-fi action epic. Inspiration for Northstarr: Acquisition According to Robert, "Kung Fu movies, noir and Western tropes were taken liberally. We came up with the first draft of the story when we were sixteen. So of course things from our childhood were a big influence. Although it went through changes, the core of 'Two mercenaries with a past get superpowers and have to fight an evil dictator' That was always there." Maddie says that "Northstarr started as a passion project during our college years to distract us from the joys of A Levels. It drew on our favourite things we loved from comics and the other worlds you could create to escape in. Neither of us had faith in a hero type character so we began to explore the world inside Northstarr and Slash’s head." Influences "I was a huge fan of the Teen titans show when I was...

Northstarr: Acquistion

Everyone loves a story with unsavoury characters. Damaged, messed up characters, who are working through their personal issues in the most spectacular of ways, badmouthing and blaspheming as they go. And Northstarr is as unsavoury as they come. Follow the Mercury Division and its members Northstarr and Slash as they try to stop the TRF from controlling the known universe. A mission filled with manipulation, murder and a whole heap of foul language. On the whole, I really enjoyed this book for what it was, which was an action-packed space adventure. It blended in all the elements of a badass team, great one-liners and some funny yet subtle references. That being said, there were aspects of this book I think could have been executed better.  There was a lack of development for some of the side characters, specifically with Ramirez, her relationship with Northstarr is something I believe could have been atleast addressed. For the purpose of spoilers, I wont mention it here...

Sonica

It is around us all the time - on the radio, in the elevator, at the club, on our ringtones  and inside our head. It makes us move, dance and sing along with it, remember, feel and be inspired by it; yet we do not know where it came from - what was the magic that created the One True Sound, and what is its true power. Only one girl has heard it in its entirety, and lived to tell the tale. This is the story of Sonya Sol. Upon seeing the front cover of this book and reading the summary, I was very intrigued with what it could potentially offer to a wider audience. The very idea that the protagonist has these powers that are sound and music dependent was a fascinating concept.  I'd like to begin by saying that I would have liked a better understanding as to what happened between Sonica's parents, I felt that the chemistry between Sonica and her father wasn't particularly strong, but perhaps that's down to their circumstances. However, I would have liked to have...

Behind the Story: Guy Fogel (Sherman's Pit)

After reading the first issue of Guy Fogel's comic book, Sherman's Pit, I took some time to discuss the story in a little more depth. Here he is, in his own words. Inspiration "The obvious inspiration behind the story was my own service as a regular in the IDF between 2004-2007, of course, most of which I was assigned to The Pit, which is a real underground command center. Some of the characters are based on real people I've worked with, some of the events that happened to Sherman happened to me or people I knew. The environment design is mostly based on memory, as it is forbidden to take pictures there. I did take steps, however, to change the names of characters and places that aren't already common knowledge.  Historically, those were turbulent times, and there is plenty to show: from PM Sharon's 2005 Disengagement Program, through Shalit's abduction by terrorists, to the 2nd Lebanon War in the summer of 2006. Those are all still politically charged topi...

Sherman's Pit

In 2005, Private Sherman has found  himself assigned to a sensitive  position at the idf command bunker known as “The Pit”. However, Sherman has reported nothing to his superiors about his mental condition - that he could not remember the four months prior to his arrival at the pit, or that he began to hear voices no one else could. He has found that the pit was home to many types of soldiers; From clueless tech support, drained old-timers, scheming secretaries to escape-seeking captains, Sherman was proven he may not be the only madman in the pit. But can he conceal his secret for  long? And could Sherman’s hallucinations prove to be real? Overall, I found myself pleasantly surprised at the quality of this first issue. Very quickly it establishes the main character, the setting and the beginning of the journey our character Sherman finds himself on.  With that said, and without giving anything away, I would have liked one or two specifics as to what caus...